v1.0
Initial Release- First release.
Cerberus is a rigged and animated character with PBR materials. It has 11 animations. The geometry is optimized with 3 LODs for better performance.
This mythological creature can be an enemy and friendly character in different types of projects.
Best use cases for games in genres: Real-Time Strategy, Multiplayer online battle arena, Tactical RPG, etc.
The target platforms are from mobile to PC.
Technical Information
Geometry:
LOD0:
Tris: 6746 Verts: 3423
LOD1:
Tris: 3858 Verts: 1979
LOD2:
Tris: 2620 Verts: 1360
----------------------------------------------------------------------------------------
Textures
Cerberus_albedo.png
Cerberus_metallic_smoothness_ao.png
Cerberus_normal.png
Cerberus_emissive.png
Resolution is 4096x4096
You can always change the resolution to lower according to the requirements of your project
----------------------------------------------------------------------------------------
Skin and Animations
32 bones, max 5 bones affected for a vertex
List of animations:
Cerberus-idle_01
Cerberus-idle_02
Cerberus-walk
Cerberus-run
Cerberus-skillstart
Cerberus-attack
Cerberus-skillend
Cerberus-damage_01
Cerberus-damage_02
Cerberus-death_01
Cerberus-death_02
All animations are stored in a single *.fbx file
All keyframes are written in Readme file in *.txt
----------------------------------------------------------------------------------------
You can send your questions and suggestions to
rvga.studio@gmail.com


The Space Marine is a futuristic character with a face and body rig. Face rig allows you to make cut scenes in your video game. Different color suits are useful for different settings and armies.

Imp is a rigged and animated character with PBR materials. It has 11 animations. The geometry is optimized with 3 LODs for better performance.