Arkerion Studios
Environmentv1.1.0

Stylized Nature – Rocks & Cliffs Pack

Stylized modular rock pack with 37 assets including rocks, cliffs, ruins, and foliage, featuring customizable shaders, 3 LODs, mesh colliders, plus procedural water and sky to build rich scenes fast.

Engines
Unity, Unreal Engine
Pipelines
Built-in · URP · HDRP
Updated
26 Oct 2026
Files
175

Overview


Stylized Rocks – Optimized Modular Environment Pack


This pack contains a collection of high-quality stylized rocks designed for projects that require strong art direction and high performance.


Lightweight geometry and optimized materials make the pack ideal for large environments, open worlds, survival games, RPGs, and mobile projects.


Shaders are built using Shader Graph, giving you full artistic control directly inside Unity.


Shader Features


• Procedural moss effect (texture-based or color-only) for natural surface variation


• Detail map for enhanced readability at both close and long distances


• Fully customizable parameters for flexible art direction


• Built entirely in Shader Graph – no external dependencies


• Reduced draw calls and improved GPU batching


• Lightweight rendering optimized for real-time performance


Textures & Materials


• Rocks: 9 materials for 37 meshes


• Foliage: 1 material for 7 meshes


• Terrain: 5 materials


Maximum texture size: 2048x2048 (optimized for performance and memory efficiency)


Geometry and Optimization


All meshes include:


• 3 Levels of Detail (LOD0, LOD1, LOD2) for scalable performance


• Optimized Mesh Colliders


• Clean UV mapping


• Game-ready topology


Built for efficient rendering in large scenes and open worlds.


Example Polycounts


Carefully optimized polycounts for performance and scalability:


Cliff_Large_01


LOD0 – 21,837 tris


LOD1 – 10,917 tris


LOD2 – 4,367 tris


Mesh Collider – 2,183 tris


Boulder_Medium_01


LOD0 – 1,366 tris


LOD1 – 682 tris


LOD2 – 272 tris


Mesh Collider – 136 tris


Pebble_06


LOD0 – 110 tris


LOD1 – 54 tris


LOD2 – 22 tris


Mesh Collider – 18 tris


Procedural Skybox Included


The pack includes a procedural skybox material with customizable parameters, allowing you to quickly create consistent lighting and atmosphere for your stylized environments.


Easily match the mood of your scene without additional setup.


Suitable For


• Stylized survival games


• RPGs and adventure games


• Low poly and stylized environments


• Mobile-friendly projects


• Large open worlds


What's included

Number of meshes/prefabs: 44+


Number of textures: Multiple


Texture size: 2048x2048


Minimum polygon count: 22 tris (LOD2 Pebble_06)


Maximum polygon count: 21,837 tris (LOD0 Cliff_Large_01)


LODs: Yes (3 per mesh)


Mesh Colliders: Yes (optimized per mesh)


Rigging: No


Animation: No


UV mapping: Yes


Material type: Shared optimized material set


Shader: Shader Graph


Render Pipeline: URP (recommended)


Dependencies: None


Performance Advantages:


• Shared optimized material set


• Reduced draw calls


• Lightweight shader structure


Latest update

v1.1.0

New

  • Added full support for Built-in, URP, and HDRP render pipelines with no material conversion required
  • Added support for Unity 6 while maintaining compatibility with Unity 2022.3 LTS
  • Added automatic terrain material switching based on the active render pipeline
  • Added automatic sun brightness and color adjustments for consistent lighting in Built-in projects

Improved

  • Updated all custom shaders to support all three render pipelines
  • Updated the demo camera to support both the legacy Input Manager and the new Input System
  • Improved stylized water with animated ripples and better compatibility with Gamma color space
  • Removed unused terrain data to reduce package size

Fixed

  • Fixed ground materials appearing pink in Built-in and HDRP
  • Fixed missing grass layer on the demo terrain
  • Fixed missing asset dependencies to make the package fully self-contained
  • Fixed incorrect object positioning caused by GPU Instancing in Built-in

Full version history

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