Validation & Baking
One-click fixes, preview quality and baking the cliff into a prefab.
Validation and Fixes
The Finish tab lists problems with a Show button that frames the spot. Many have a one-click fix:
- Debris slopes of two cliffs overlap – Steeper Debris
- The debris was narrowed in a sharp bend – Smooth All Knots
- No ground found under the cliff – Use Everything (Ground Layers)
- The cliff has no theme – Use Default Theme
Preview
- Preview Quality – Draft, Standard or High. While you drag, the preview drops to Draft without colliders and rocks.
- Preview Colliders – colliders on the live cliff, so you can walk on it in Play mode.
- Chunk Length – the cliff is split into pieces of about this length for culling; the pieces share their edges exactly.
- Regenerate rebuilds everything; Clear Generated removes the output and keeps the settings.
Baking
Bake Cliff saves the cliff as Name.prefab with its meshes in Name_Meshes.asset. Before baking, choose:
- Quality
- Colliders
- LODs
- Rocks
- Lock After Bake
- Swap In Scene
- Folder
The baked prefab has no Cliff Builder scripts. Unbake / Edit unlocks the cliff so you can change it and bake again.