Arkerion Studios

Validation & Baking

One-click fixes, preview quality and baking the cliff into a prefab.

v1.0.0Last updated 5 Nov 2026

Validation and Fixes

The Finish tab lists problems with a Show button that frames the spot. Many have a one-click fix:

  • Debris slopes of two cliffs overlap – Steeper Debris
  • The debris was narrowed in a sharp bend – Smooth All Knots
  • No ground found under the cliff – Use Everything (Ground Layers)
  • The cliff has no theme – Use Default Theme

Preview

  • Preview Quality – Draft, Standard or High. While you drag, the preview drops to Draft without colliders and rocks.
  • Preview Colliders – colliders on the live cliff, so you can walk on it in Play mode.
  • Chunk Length – the cliff is split into pieces of about this length for culling; the pieces share their edges exactly.
  • Regenerate rebuilds everything; Clear Generated removes the output and keeps the settings.

Baking

Bake Cliff saves the cliff as Name.prefab with its meshes in Name_Meshes.asset. Before baking, choose:

  • Quality
  • Colliders
  • LODs
  • Rocks
  • Lock After Bake
  • Swap In Scene
  • Folder

The baked prefab has no Cliff Builder scripts. Unbake / Edit unlocks the cliff so you can change it and bake again.