Arkerion Studios

Best Practices & Performance

LODs, texture sizes and scene building tips.

v1.1.0Last updated 5 Nov 2026

LODs

Every core model has three LOD levels:

  • LOD0 – best quality, for close-up cliffs and important foreground formations
  • LOD1 – medium distance
  • LOD2 – background formations, or scenes where many cliffs are visible at once

Texture sizes

The textures are at most 2048 × 2048. Lower their import size in Unity when you need a smaller footprint:

  • Close-up and high-quality scenes: 2048
  • Standard gameplay: 2048
  • Lower-end hardware: 1024–2048
  • Far background formations: 1024 or lower

Performance tips

  • Keep the included LOD Groups enabled.
  • Lower the texture import size where full 2048 textures aren’t needed.
  • Turn off colliders on decorative pieces without gameplay.
  • Reuse the biome materials instead of making many duplicates.

Scene building tips

  • Mix Wall A and Wall B to reduce repetition.
  • Combine wide, narrow, blocky and sloped pillars for a varied silhouette.
  • Use the mesa as a landmark or background formation.
  • Place boulders near cliff bases and transitions.
  • Rotate repeated pieces where the layout allows it.
  • Scale carefully to add variety while keeping the stylized proportions.
  • Blend cliff bases with terrain, ground textures, foliage, debris or small props.
  • Try the other biome materials to test alternative looks of the same layout.

The best results come from combining several shapes rather than repeating one cliff piece.