Installation
Importing the pack, render pipeline notes and the folder layout.
Requirements
- Unity 2022.3 LTS or Unity 6
- Built-in, URP or HDRP – all shaders are Shader Graphs with Built-in, URP and HDRP targets
Import the package
- Open the Package Manager (Window > Package Manager), select My Assets, find Stylized Nature - Rocks & Boulders and click Download, then Import.
- Keep the Arkerion Studios/Stylized Nature/Shared folder selected in the import dialog: the shaders and the sky live there.
- Using the Built-in Render Pipeline? Install the free Shader Graph package (Window > Package Manager > Unity Registry > Shader Graph).
Render pipelines
The demo scenes are lit for URP and also open in Built-in.
- The demo Terrain has an Arkerion Terrain Pipeline Material component that picks Unity’s default terrain material for the active pipeline. Remove it to use your own terrain material.
- The demo sun has an Arkerion Sun Pipeline Intensity component. In Built-in projects with Gamma colour space (the Built-in default), or Linear colour space with Lights Use Linear Intensity off, it converts the sun brightness so the scene looks like URP. Everywhere else it changes nothing.
- Built-in: the demo is made for a Shadow Distance of about 150 (Project Settings > Quality, the “Ultra” default).
- HDRP uses physical light units and camera exposure. Add a Volume with an Exposure override and raise the Directional Light intensity (for example 10000 lux or more), otherwise the demo scenes look over-exposed.
- GPU Instancing is off on the materials on purpose: in Built-in, Shader Graph materials with GPU Instancing can be drawn at the wrong position. URP and HDRP batch them with the SRP Batcher.
Folder Overview
Main package folder:
Assets/Arkerion Studios/Stylized Nature/Rocks Boulders
- Prefabs/Rocks Basic, Rocks Desert, Rocks Ice, Rocks Jungle, Rocks Lava – the biome prefabs
- Prefabs/Environment – the sky cloud mesh
- Materials/Rocks Basic, Desert, Ice, Jungle, Lava – the biome materials; Materials/Preview – preview materials
- Models, Textures – the source meshes and textures
- Demo – the demo terrain
- Scenes – AssetPreviewScene and DemoScene