Arkerion Studios

Modules & Biomes

The five biome themes, the module types and how the modular grid works.

v1.1.0Last updated 5 Nov 2026

Biome themes

  1. Basic – neutral stylized rock cliffs
  2. Desert – warm sandy desert cliffs
  3. Ice – cold icy cliffs
  4. Jungle – green, mossy jungle cliffs
  5. Lava – volcanic cliffs with glowing emission

Every theme uses the same module shapes, so you can swap one biome for another and keep the scene layout.

Module types

Each biome has a full set of modules:

  • Wall straight modules
  • Wall cap modules
  • Corner modules
  • Top square modules
  • Top rounded module
  • Slope modules
  • Overhang modules
  • Ledge module
  • Platform module
  • Broken platform module
  • Bridge module
  • Arc module

They work for decoration and for gameplay spaces: paths, walls, ledges, arena borders, natural bridges and vertical level layouts.

Modular design

The cliffs are made to work on a 1 × 1 m grid. The visible rock edges are shaped irregularly on purpose, so modules placed next to each other don’t show a grid look. Some ends and borders aren’t perfectly flat for the same reason – it helps them blend into each other.

Colliders

The cliff prefabs include colliders, so you can use them for walking paths, platforms, bridges, blocking cliffs, gameplay boundaries and vertical level design. Use colliders only where the player touches a cliff; on decorative background cliffs you can remove or turn them off.